Communicating with virtual characters

نویسندگان

  • Nadia Magnenat Thalmann
  • Prem Kalra
  • Marc Escher
چکیده

This paper sketches an overview of the problems related to the analysis and synthesis of face to virtual face communication in a virtual world. We describe different components of our system for real-time interaction and communication between a cloned face representing a real person and an autonomous virtual face. It provides an insight into the various problems and gives particular solutions adopted in reconstructing a virtual clone capable of reproducing the shape and movements of the real person’s face. It includes the analysis of the facial expression and speech of the cloned face, which can be used to elicit a response from the autonomous virtual human with both verbal and non-verbal facial movements synchronised with the audio voice.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Why Is the Creation of a Virtual Signer Challenging Computer Animation?

Virtual signers communicating in signed languages are a very interesting tool to serve as means of communication with deaf people and improve their access to services and information. We discuss in this paper important factors of the design of virtual signers in regard to the animation problems. We notably show that some aspects of these signed languages are challenging for up-to-date animation...

متن کامل

Data-Driven Alibi Story Telling for Social Believability

As computer games adopt larger, more life-like virtual worlds, socially believable characters become progressively more important. Socially believable non-player characters (NPCs) must be able to act in social situations and communicate with human players. In this paper, we address one aspect of social believability: the construction and telling of alibi stories, or an artificial background tha...

متن کامل

Interactive Characters for Cultural Training of Small Military Units

CHAOS, the Combat Hunter Action and Observation Simulation, is an immersive simulation training environment which gives small military units the experience of interacting with local Afghan villagers during a patrol. It is a physical build-out of a housing compound in a mock Afghan village, with several lifesize reactive and interactive animated Pashto-speaking virtual characters. The exercise r...

متن کامل

"Moving" Avatars: Emotion Synthesis in Virtual Worlds

The ability to simulate lifelike interactive characters has many applications. Human faces may act as visual interfaces that help users feel at home when interacting with a computer because they are accepted as the most expressive means for communicating and recognizing emotions. Thus, a lifelike human face can enhance interactive applications by providing straightforward feedback to and from t...

متن کامل

Emotion representation for online gaming

The ability to simulate lifelike interactive characters has many applications in the gaming industry. Human faces may act as visual interfaces that help users feel at home when interacting with a computer because they are accepted as the most expressive means for communicating and recognizing emotions. Thus, a lifelike human face can enhance interactive applications by providing straightforward...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1998